An OpenGL-generated movie.
It was realized as a part of the Marie-Paule Cani’s Computer Graphics course in Grenoble INP – Ensimag second year.
As an introduction to OpenGL (OpenGL1/2), we developped in a team of two a realtime short movie. No software was used to generate this short movie. All objects were modelled (or imported), rigged (a few of them) and animated using only C++ code, OpenGL and QGLViewer (an OpenGL viewer). A small API was developped to make complex behaviour possible.
The slides of the presentation of this project are available here.