Sébastien Tourneux

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Author: Sébastien Tourneux

2D Low-poly illustration from 3D scene

July 26, 2015June 19, 2022

2D Low-poly illustration I like the feel of 2D low-poly illustrations. Here is some examples.       The process to create this kind of illustrations can be tedious, as described in this tutorial. Given a reference image, the artist has […]

Sébastien Tourneux 3D Experiments, Art, Blog, StriveForFive

Drawing Track : a nonintrusive augmented drawing tool

April 12, 2015June 19, 2022

An augmented drawing device helping artists’ interaction with computer. This non-intrusive tool is integrated to the classical pen/paper workflow of the artist and allows drawing capture and correction.

Sébastien Tourneux Computer Science

Green Coordinates in Maya

March 28, 2015June 19, 2022

During my last engineering school year, I developed, in a team of 3, my own implementation of Green coordinates deformers.

Sébastien Tourneux Computer Science

GLSL Experiments

December 14, 2014June 19, 2022

  This article is under construction. Meanwhile, the a preview of several effects is available.  

Sébastien Tourneux Computer Science

Blob Factory : An intuitive 3D modelling software

July 5, 2014June 19, 2022

This project was realized by 4 students in 3 weeks as the final project of Grenoble INP – Ensimag second year. It was supervised by Antoine Bégault and Marie-Paule Cani from Inria Grenoble – Rhône–Alpes’s team IMAGINE. Realisations

Sébastien Tourneux Computer Science

Open GL – Short movie

July 5, 2014June 19, 2022

An OpenGL-generated movie. It was realized as a part of the Marie-Paule Cani’s Computer Graphics course in Grenoble INP – Ensimag second year.

Sébastien Tourneux Computer Science

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