Knife carving
![](https://sebastientourneux.fr/wp-content/uploads/2024/02/carving_wp_featured-1024x329-1.jpg)
Tools I use Beavercraft knifes, one for rough carving and another for precision, a small saw from a multi-tool pocket knife. I protect my hands from cuts with anti-cut gloves, reinforced with sport tape at the thumbs because we often press hard with the pulp of the thumbs while carving. For surface finishing I use […]
à dérouler
![](https://sebastientourneux.fr/wp-content/uploads/2023/07/a_derouler_wp_featured.jpg)
Gameboy Diapositive
![](https://sebastientourneux.fr/wp-content/uploads/2023/02/gb_diapo.jpg)
Gameboy Camera : GoPro mount mod
![](https://sebastientourneux.fr/wp-content/uploads/2022/10/gbc_gopro_wp_featured.jpg)
Gameboy Camera : lens mod
![](https://sebastientourneux.fr/wp-content/uploads/2022/09/gbc_cs_lens_wp_featured.jpg)
Gameboy Camera : the journey
![](https://sebastientourneux.fr/wp-content/uploads/2022/05/gbc_process_wp_featured2.jpg)
Construire une manette dans une boîte à pizza
![](https://sebastientourneux.fr/wp-content/uploads/2021/05/pizzabox_wp_featured-1024x329.jpg)
Comment jouer aux jeux-vidéo avec une boîte à pizza ? C’est la question que vous vous posez tous et toutes et à laquelle je vais répondre.
Le Mondrian ou rien
![](https://sebastientourneux.fr/wp-content/uploads/2021/05/mondrian_wp_featured-1024x329.jpg)
Learning Houdini
Since October 2017, I’ve started to learn Houdini. Here’s a playlist of the effects I have done (newest first) :
Drawing Track : a nonintrusive augmented drawing tool
An augmented drawing device helping artists’ interaction with computer. This non-intrusive tool is integrated to the classical pen/paper workflow of the artist and allows drawing capture and correction. This project was realized during an User Interface course in 2014-2015 at Grenoble INP – Ensimag.
Green Coordinates in Maya
During my last engineering school year (2014-2015), I developed, in a team of 3, my own implementation of Green coordinates deformers.
GLSL Experiments
This article is under construction. Meanwhile, the a preview of several effects is available.
Blob Factory : An intuitive 3D modelling software
![](https://sebastientourneux.fr/wp-content/uploads/2014/07/x-wp-blob_factory.png)
This project was realized by 4 students in 3 weeks as the final project of Grenoble INP – Ensimag second year (2013-2014). It was supervised by Antoine Bégault and Marie-Paule Cani from Inria Grenoble – Rhône–Alpes’s team IMAGINE. Realisations
Open GL – Short movie
![](https://sebastientourneux.fr/wp-content/uploads/2014/07/x-wp-opengl-1024x545.png)
An OpenGL-generated movie. It was realized as a part of the Marie-Paule Cani’s Computer Graphics course in Grenoble INP – Ensimag second year (2013-2014).