Knife carving
Tools I use Beavercraft knifes, one for rough carving and another for precision, a small saw from a multi-tool pocket knife. I protect my hands from cuts with anti-cut gloves, reinforced with sport tape at the thumbs because we often press hard with the pulp of the thumbs while carving. For surface finishing I use […]
à dérouler
Gameboy Diapositive
Gameboy Camera : GoPro mount mod
Gameboy Camera : lens mod
Gameboy Camera : the journey
Construire une manette dans une boîte à pizza
Comment jouer aux jeux-vidéo avec une boîte à pizza ? C’est la question que vous vous posez tous et toutes et à laquelle je vais répondre.
Le Mondrian ou rien
Learning Houdini
Since October 2017, I’ve started to learn Houdini. Here’s a playlist of the effects I have done (newest first) :
Drawing Track : a nonintrusive augmented drawing tool
An augmented drawing device helping artists’ interaction with computer. This non-intrusive tool is integrated to the classical pen/paper workflow of the artist and allows drawing capture and correction. This project was realized during an User Interface course in 2014-2015 at Grenoble INP – Ensimag.
Green Coordinates in Maya
During my last engineering school year (2014-2015), I developed, in a team of 3, my own implementation of Green coordinates deformers.
GLSL Experiments
This article is under construction. Meanwhile, the a preview of several effects is available.
Blob Factory : An intuitive 3D modelling software
This project was realized by 4 students in 3 weeks as the final project of Grenoble INP – Ensimag second year (2013-2014). It was supervised by Antoine Bégault and Marie-Paule Cani from Inria Grenoble – Rhône–Alpes’s team IMAGINE. Realisations
Open GL – Short movie
An OpenGL-generated movie. It was realized as a part of the Marie-Paule Cani’s Computer Graphics course in Grenoble INP – Ensimag second year (2013-2014).